Katherine E. Anderson
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If you were setting out to be a more creative thinker, what would be the first thing you would do? Do you know how to teach your children to be more creative thinkers? Can you guarantee the results? The Idea Workshop is designed to provide you with PRACTICAL ideas, LOTS of them! This book is designed to show you step-by-step how to become a more creative thinker.
Whether you want to design a new business product, create an artistic masterpiece, or work toward the betterment of humankind in science, The Idea Workshop can help you. The Idea Workshop gives you tools for every stage of your creative project - everything from how to find creative ideas, through starting and developing your ideas, all the way to completion of your creative dream. With special sections on identifying and developing your own customized creative environment, habits and training program, The Idea Workshop gives you thousands of creative tips and techniques, direct from one creative person to another. If you have the passion to be a more creative thinker, this is the book for you!
Katherine E. Anderson has been an independent writer and researcher since 1994. She clearly demonstrates her extensive creative skills: in business as founder and president of Triple U Enterprises, in science as author of ground breaking medical research in Unsolved Mystery Diseases (1995), and in art with creative projects such as Einstein (1994) - a movie script exploring the life and science of Albert Einstein. More intimate and personal than Katherine's other writings, The Idea Workshop reveals step-by-step how you can become a more creative thinker. Direct from one creative person to another, this is your chance to learn thousands of valuable tools and techniques for use in your very own "Idea Workshop."
Create an imaginary situation that requires your action in order to solve it. Not only do you have this project to do, but you also have to sell it to Donald Trump. Not only do you have to create this work of art, but you have to show your children how to do it too. Not only do you have to develop this character for a play, but you also have to write a report on the character for a college class. Not only do you have to figure out this scientific mystery, you have to teach college students the subject as well. If you need a few ideas to get you started, check in Appendix 7. Try a few different goals to find one you like the best.
I give this instruction so that you can learn to be creative even when you have no one else to direct and encourage you in the effort. Actors, for example, can be creative if they have a script written out, a director to guide them, and co-workers to support them. But whether or not they are truly creative shows up in what they do in their spare time without outside assistance. If you want to create something from scratch, then you will need to find your own goals, direction, and support, all from within your own creative mind. Picking an imaginary goal is a good place to start. It doesn't even have to be a reasonable, logical, or profitable goal. It's just something to get you started.
Pick an imaginary person . . . or two.
Decide exactly who you are doing this for or to or with. Within your new situation, who is it specifically that you want to meet or impress? Exactly who will you be selling this wonderful thing to? Whose heart will be yours if you succeed? Who do you have to teach this to and why? Use the lists of people that you made earlier. If you still need more ideas, check in Appendices 2, 3, 4 and even 5.
Designing Your Own Imagination Exercises
Pick an imaginary activity . . . or two.
Choose what you will be doing within your imaginary situation in order to accomplish your new goals. Will you be lecturing, coaching or demonstrating? Will you be answering interview questions or interviewing someone else? Will you be writing contact letters or making phone calls instead? Choose an activity that's appropriate for your area of endeavor and what you want to accomplish creatively. Check in Appendix 8 for more ideas, if you run out.
Pick an imaginary place . . . or two.
Decide where you will be working. (in your imagination) Will you teach the students in the classroom or on a field trip? Will you rehearse in the studio or on location? Will you present your new product at a trade show or at a private meeting? Use your own list of appropriate places first. Then try Appendix 6 for a few more ideas.
Put all of these things together
and try it out in your mind.